'MERP' stands for 'Middle Earth Role Playing', a system produced by I.C.E. (Iron Crown Enterprises) to allow roleplaying games set in the world of J.R.R.Tolkein's Middle Earth.
MERP is a complex and supposidly realistic system, featuring a gritty style of game. Players cannot really expect to lead their characters into high fantasy adventure, for it is the time after the destruction of the one-ring and all the great powers are gone from the world. It is a system where powers advance slowly, wounds and fatigue can be fatal, and players can expect a lot of adventures involving shepherds, pirates and grubby villages.
At the same time it is still a world where Orks and Balrogs lurk, so the appeal of the Lord of the Rings is not entirly gone. The game has always marketed itself as "The Role Playing Game of J.R.R. Tolkein's World" and filled itself with imagesdrawn from The Lord of The Rings, so it retains its links to high fantasy, despite its grittiness.
The game has a number of features and flaws worthy of mention:
First published in 1984 MERP is by no means a new system, as is clear from its older, more rules-heavy, design, and it is also not extremly poular today. However MERP is the system that everyone thinks of when Middle Earth is mentioned in a Roleplaying context. In more recent years MERP has spawned both a CCG (Wizards), and a Collectible Dice Game, Dicemaster.