A system is a book, or set of books, defining a perticular setting or approach to a game. The system will include some means of defining characters by means of stats. and for adjudicating the success or failure of actions attempted by the charcters in the game. In most cases a system also describes a particular environment or setting in which adventures can be set.
There are uncountable numbers of different systems, and more appear every year. These range from the comic to the deadly serious, encompassing fantasy, cyberpunk, realism, science-fiction, horror, espionage, cartoons, comics and more. These systems can be divided into three main classes:
It is important to remember that a system is nothing more than a framework designed to help the players play a specific kind of game. Most groups will tailor (or customise) the system's rules to their own needs, ignoring some rules and adding others. No two games are exactly alike just because they share the same system. However familiarity with a sytem does make it easier to play another game in that system, because the eplayers are familiar with the rules and conventions used in that game. Thus roleplayers will often speak of themseleves as playing a number of specific systems, e.g.
Compare Systemless Games.