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GNAT Core Changelog
- v.1.9 (2024-02-01)
- Added the key property for items
- v.1.8 (2023-08-31)
- Advantage and Disadvantage now cancel out if you have both at the same time.
- v.1.7 (2022-10-11)
- Added Fortune
- Added the Heal spell to the standard list
- v.1.6 (2022-10-10)
- Changed the skill Trapfinding to Larceny
- v.1.5 (2022-06-14)
- Added the rule that Talent cannot fall below 0
- Added a note on when you can spend Experience (between adventures or when resting)
- Changed the term Normal Weapon into One-Handed Weapon
- Clarified that you cannot pass a test when your Talent is below 2
- Clarified that raising a stat with Experience only affects the maximum value
- v.1.4 (2022-05-14)
- Removed the reference to the Appraise skill
- Added extra damage on a fumble in combat
- Added Examples
- v.1.3 (2022-05-09)
- Added a rule that fighting without a weapon gives -1
- Added a shield to the starting equipment
- Changed the new character rules to give 2 skills
- Changed the spellcasting rules to use a flat 10 target, and to allow you to take a wound to retain a failed spell
- v.1.2 (2022-04-25)
- Added a rule clarifying that only the highest bonus from an item giving a given skill bonus applies
- Added Ranged Weapons
- Added Swimming to the list of Skills penalised by armour
- Corrected the "Screen Spell" in the equipment list to "Invulnerability Spell"
- Clarified that the Invulnerability spell ignores damage
- v1.1 (2022-04-22)
- Removed the Lose 1 Vitality text in favour of Take 1 Wound, ignoring armour