Inside the bottom floor of this tower is a large room whoose walls are packed with shelves covered in jars, vials, and alembics full of odd dusts and strange potions. Across the further side of this room stands a counter, the ceiling above it hung with branches, dried flowers, and a strange assortment of bones and large glass jars of liquid hung by their necks.
Behind the counter stands the Alchemist himself, ready to serve you. As you approach he asks:
"Is there anything here that interests you sir?"
You may express interest in one of the following:
Alternitively you may ask for something specific by entering its name below:
"Ah, so you are interested in my emerald potion? A fine and powerful brew which provides one who drinks it with much admired beauty, and will make plentiful his crops. Would you like it? It is 40 golden crowns."
"The ruby potion? That one heals the wounds inflicted by poisoned blades, it is very popular with adventurers. It is only 20 crowns to one such as yourself."
"Ah, you show interest in my amethyst potion. That one is a rare concoction which, when coated upon the skin, allows one to pass through flames unharmed, it is 70 imperial crowns."
"This? The ochre potion, there is little call for that, it is a substance of value to Mages and no others, but if you want it then I can give it to you for 15 golden crowns."
"This is my saffron potion, a substance made according to my master's recipe which allows one to breath in water as if it were air for a short period of time. Shall we say 36 crowns."
"I'm sorry, my prices are always fixed, I will accept no compromises."
The Alchemist takes you coin and hands you your potion. "Thank you sir, I hope it will serve you well." Here he leans close to you accross the table, "Just remember its name properly sir."
"Ah." says the Alchemist, "The Iron potion! I see that you have been talking to someone! I do indeed have that valuable potion here, and since you know its name I will give it to you for only 5 crowns, in the hope that you will get it to the place where it is supposed to go."
He goes to the back of the shop and uses a heavy key to unlock a low iron cupboard. Out of this he produces a small tron box, inside which a little flask rests on crimson velvet. "Keep it safe" he says, as you give him the few coins, "and good luck."
The Alchemist thinks for a moment and then says, "I'm sorry, I don't think we stock those."