The
Tourney
Skills and Abilities
Strength
Strength measures how strong your Knight is. If your Strength is too
low you will not be able to use a Flail, wield a Lance, or guide a Charger.
If your Strength is high then you get a bonus to the damage your weapons
do. Strength is measured on a scale of 1 to 10. If your strength is
7 or above you inflict one extra damage with weapons, if it is 9 or
above you inflict two more.
Health
Health measures how much damage your Knight can take and keep standing.
Sometimes you must make a dice roll based on Health or be knocked out.
The more Health you have the more wounds you can take. Health has no
upper limit, but a health below 5 makes for a poor knight.
When you are wounded you lose Health (mark this in the hits taken box
on your character record). If your health is reduced to 1 then you have
-1 on all tests. If you reach 0 Health you
are out of the Tourney and must heal, if you reach 1 Health you may
wish to yield.
Axe
The skill of using an axe in combat. Axes are cheap weapons that nevertheless
do reasonable damage. An axe has the following characteristics
Strength Required : 4 Damage : 1 Cost : 10gp
Broadsword
The Broadsword is the weapon of a true knight. It is graceful and honorable.
Fine Broadswords can be purchased that are superior weapons to their
common counterparts. A Broadsword has the following characteristics.
Strength Required : 5 Damage : 1 Cost : 50gp
A fine Broadsword is
Strength Required : 6 Damage : 2 Cost : 150gp
Flail
A flail is a brutal and unchivalric weapon. Though it can inflict great
damage it is tricky to use and often seen as churlish. A Flail negates
any benefit of a shield carried by the person it strikes. Because a
flail is so unweildy it can only be used every second round of combat.
Raise the arm of the Klicky to denote that the flail is ready to use,
lower it to show that it is unready. A knight may do nothing else but
move on a round he is readying his flail. A Flail has the following
characteristics.
Strength Required : 6 Damage : 2 Cost : 20gp
Lance
The weapon of a knight on horseback. A lance is used to unseat the
other knight and can win a joust in one blow. A lance has the following
characteristics.
Strength Required : 6 Damage : 3 Cost : 40gp
Polearm
A polearm is a poular weapon for foot combat, since it can be used
in many ways. Polearms can even be used as well as sheilds. They are
not an appropriate weapon for the lists however, so a knight who wishes
to go jousting must learn another weapon as well as the Polearm. When
a knight with a polearm faces an opponent with a short weapon they get
+1 on their skill. A Polearm has the following characteristics.
Strength Required : 5 Damage : 1 Cost : 50gp
Shield
A shield is a vital piece of defence for a knight. When a knight with
a shield is hit in combat they may try to block the blow with their
shield. If they fumble their shield will break however. Shields are
also important for a joust with lances, a knight without one takes +2
damage from a lance. Finally note that Shields are ineffective against
Flails. A Shield has the following characteristics.
Strength Required : 4 Damage : 0 Cost : 20gp
Riding
Riding is the skill of using a horse. Horses can be obtained from the
Smithy.
Horse
A horse is required for entering into the lists (mounted combat). You
must have a riding skill of at least 1 to ride a horse. A horse costs
100gp.
Charger
A Charger is a large warhorse (use Playmobil horses with barding or
black horses), and an excellent beast for the lists. You must have a
riding skill of at least 5 to ride a charger. A charger gives you +1
on your damage with a lance, and gives you +1 to hit with it as well.
A Charger costs 200gp.
Etiquette
Etiquette is the skill of polite and diplomatic speaking. It can be
used to woo the attentions of the King and Queen to get their favour.
Troupador
A Troupador is a skilled showman and musician who can sing your praises.
They are very good at winning the favour of the crowd, impressing the
King and charming the Queen. A Troupador gives you a +1 bonus to your
Etiquette. A Troupador is a Hireling.
Gambling
The Gambling skill is used to gamble with low lifes and place bets
on the outcomes of matches. Gambling is a dishonorable activity. Have
a look at the rules for the Foot Combat, Melee and Lists to see how
to place bets on fights.
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