This spell can be used to hold another spell in waiting at a specific place or upon a specific object, to be released when some condition is met. The object or place protected must be engraved or carved with a complex rune, a process requiring at least a day of work and an appropriate Craft roll. Alternatively a quicker rune may be drawn in ink or wax but the difficulty increases to -12 in this case. Once the Waiting spell is cast the second spell may be cast into it as normal. Should the second spell fail then the Waiting spell too is broken, though the rune may be reused.
Unlike Holding, Waiting may define complex conditions, involving anything physical that happens within the protected area. The Waiting spell acts with the same level of knowledge as the Mage who casts it, as if someone with the Mage's senses and memory were standing at the location. It can be set to trigger on the appearance or action of anyone that they Mage would know or recognise, but not anyone they could not (for example it cannot be set to trigger on the arrival of someone the Mage knows only by name). It cannot be triggered by anything that happens outside the warded area, nor by anything which requires reasoning or judgement about what it sees (so it can be triggered by the arrival of a Keldian, but not by the Keldian speaking a lie, since that requires a judgement about the Keldian's actions).
The maximum Energy Level of spell the Waiting may hold is 1, and the maximum area protected is 5 by 5 strides.
power+1 EL of spell can be held per +4 Power Levels
+1 stride area per Power Level