Spellbook

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Rank 3

Ritual Bond
KeywordsSustain
DurationFixed
EL6
fatigue32
difficulty-14
A lesser version of the 5th Circle spell Mass Life Bond, Ritual Bond can tie the maintenance of a magic spell to a particular place, so long as complex rituals are regularly enacted. Should the rituals fail, the magic will start to do the same. This spell only affects area and protective Magics, such as Sun's Blessing or Sun's Shield.

To create the Ritual Bond the Mage must first cast the spell to be maintained, and then follow it with the Ritual Bond. The Ritual Bond takes a number of days equal to the Difficulty + Circle + Burdens of the spell to be bonded (the spell need only be in force at the end of this time, so it is possible to begin the bond before the spell it will maintain). The Mage needs to pick a focus for the Bond, usually a living object (such as a tree), or a stone (obelisks, standing stones and the like are popular), which must be connected to the earth and long living. At the end of the ritual the Mage casting the bond loses 1 Spirit.

Once the Bond is established the bonded spell can be maintained by the enacting of regular rituals centred on the focus. For example an obelisk might need to be washed with Crdlu milk ever day, followed by 2 hours of spoken rituals. By default the ritual requirements are :
  • frequency : daily
  • duration : 2 hours
  • materials : value 6
  • fatigue : 12
  • skill : academics / sorcery 5
Increasing the power level of the Ritual Bond can make for a less demanding set of rituals.

Should the rituals be missed the bonded spell will begin to suffer. Each time a Ritual is missed the spell takes one damage. Once the damage reaches 10 - the Circle of the spell, it fails entirely. At the point the bond is broken forever. Before this time it is possible to repair the damage. Restarting the rituals halts the accumulation of damage (but does not remove any of it). Points of damage may be removed by extra rituals. Each extra ritual requires people equal to the Circle of the spell with at least Sorcery 1 to enact (as well as materials equal to the circle times 3 in value). Each extra ritual removes one accumulated damage.
powermaterials : -1 per power level
duration : halve the duration of the ritual per 2 power levels
fatigue : -3 per power level
skill : -1 skill per power level
+4 power levels, rituals are twice a week
+7 power levels, rituals are weekly
+10 power levels, rituals are monthly
+15 power levels, rituals are annual