This spell allows the Mage to channel his own life-force into another, with the intention of healing his wounds. Unfortunately the magic achieves this by draining the Mage’s own Health. The Mage must touch the subject, who is briefly outlined in flame. The spell then restores D6 Health to the target while doing D6 damage to the Mage. No device nor spell will prevent this loss of life. This spell is not taught by all schools of Mages but is instead held only in the hands of the most significant locations of the orders, such as the Great Cities and the principal towns.
powerEach Power Level adds +1 to the amount of Health healed. For each extra point added in this way roll a D6. On a roll of a 6 the Mage takes a further D6 damage, in addition to the one caused by the spell.