This spell allows the Mage to try and strangle another creature to death merely by a whispered word. The target, who can be up to 15 strides away, must roll Spirit resisted by the Mage's Presence each combat round or take 5 Stun damage. Every subsequent turn increases the resistance by 1 and causes another Corruption point on the Mage.
This spell allows the White Order Mage to create an evil symbol that draws on the power of the Outer Gods. The Dark Sign takes 3 days to make, and occupies at least 3 square strides of ground. To draw it the Mage needs the blood of a Crdlu, powdered obsidian, and a pinch of Star Iron ore. When it is done the Dark Sign intensifies the Outer God’s power. If the White Order Mage casts a spell while within level x 3 strides than the amount of Corruption he gains from the spell is reduced by one. The points of Corruption gained from casting the Sign are permanent.
Blood+2 strides per blood level. Corruption gained in this way is permanent.
The White Order Mage must mount to the highest place within a kleg and light there a fire before casting this spell. He then makes a Level + Corruption roll. If he succeeds his spell calls D4 Hunters to his service. These foul creatures serve the Mage until they have each slain seven Keldians, until they are slain, or until a day has past. If they have not slain their fill by then then they will attempt to slay the Mage instead, and they will usually succeed.
Blood+1 on the summoning roll to summon per blood level
With this magic the White Order Mage can make himself like a Ghebbeth, gaining similar power to that bestowed on a corpse by the Servant Walking spell. While in this state they have the following bonuses: A:+3, Phys:+2, Agility:+2, Health:+5, Ar:+4, Barehanded attacks do d6 base damage
In addition, since the Mage is simply a hollow vessel filled with the Dark Power he takes half damage from piercing weapons. Unlike a normal Ghebbeth the Mage retains all his powers and will, he is simply more dangerous and more powerful. The state lasts for 10 minutes.
The Dark Amulet created by this spell is a piece of purest Obsidian about a hand across, strung on a leather thong and hung around the neck. It takes more than a week to carve the surface of the amulet into the runes of the Outer Gods. If hung about the neck of a follower of the Mage it inspires them to a state of insane devotion equivalent to Frenzy, and in which they must roll Int resisted by the Mage's Presence, or be willing to die as the Mage orders. They will always die to save his life if they can. If the amulet is hung about the Mage’s own neck then it increases his Magic Armour by 3. In both cases the amulet has no effect as soon as it is removed.
BloodFor +4 blood levels the amulet confers +1 Armour to its wearer
For +6 blood levels the amulet confers +5 Health to its wearer