This spell allows the Red Cloak to bless or curse living plants using the Sun's power. The Mage stands in the center of an area of plants and summons power, before unleashing it for one of the following two effects:
The maximum area affected by the spell is an area of 10 Legats Square for each level of the casting Mage. The effects of Crop Touch can be reversed by Blessing of Water.
This spell allows a Red Mage to find his way to distant places, things or people. The Red Sun sees all things on which it shines, and can guide the Mage to them. To cast this spell the Mage must name a place, object or person, using it's proper name (the spell cannot guide to a place merely by description), or point to a place, thing or person which he can see. After spending 10 minutes communing with the sun the Mage releases the energy towards the named target. The magic draws a line in the red soil for up to 30 Klegs, in the direction of the target. While following this trail the Mage gains a tracking bonus equal to 2 plus his Tracking Skill to find the target.
The spell has a number of restrictions :
Requires Lesser Command
This spell gives the Red Cloak control over natural and magical flames. With an action (and a gesture) they can make any of the following alterations to an existing fire no larger than a bonfire and up to 5+Level Legats distant.
In addition they can cause the air around the fire to fill with burning sparks and smoke (Area 3, D6 damage ignoring armour, -3A) or clear a similar area.
If the Mage wishes to extinguish fires larger than a bonfire then she may extinguish selected bonfire sized bits of it one at a time. Each section requires an action and a roll of Int + Sorcery vs. 15.
The powers conferred by the spell are usable at will for 1 minute per Level, extending for 2 Fatigue for each extra minute. To cast this spell the Red Cloak must bear an iron weapon from the Dragon Mountains.
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16
| 16
| 15
| 13
| 16
| 14
| 12
| 25
| 0
| 0
| 4
| 0
| 4
| 4
| 85
|
Whirlwind :
A16
D12
Init19
dam2D6
May attack twice a round.
|
This is one of the most powerful spells known to the Red Order, for it can extend the natural life of a Keldian far beyond its usual span. The Cleansing Flame is reserved only for the most powerful Magi, and is hardly ever cast on someone with a Status less than 18.
Each of four Mages must cast the spell together. Should any of them fail the casting then all the Mages fail and a new ritual cannot be attempted on the same individual in that month. Should the spell be cast it is still not certain of success. The subject must make a Physical roll resisted by 15. Failure means that they lose 2 Physical permanently and the spell is done. Should it succeed then the subjects age is frozen at its current point for 10 years time, after which point the Keldian ages again as normal.
Though the spell may be used on a person of any age it is usually reserved only for the most powerful Mages because of its complexity and requirements. It is also an important factor in the balance of power between the Black and Red Orders. Though the Black Order has quested for generations for their own version of this spell they have been singularly unsuccessful to date. Thus the Red Order is the only means of longevity for the Black Order's chosen. The spell requires the following.
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 14
| 20
| 6
| 20
| 7
| 12
| 100
| 3
| 0
| 5
| 0
| 3
| 7
| 175
|
Burning Weapon :
A20
D17
Init23
dam2D8+9
|