Spellbook Blue Order

4 entries found.

Rank 1

Air Barrier
DurationMaintained
EL1
fatigue0
magic points3
This spell conjures a barrier of churning air up to 3x4 legats in dimension. Projectiles striking the barrier fall to the ground, and even people cannot push through it unless they can roll Phys resisted by 14. Should anyone attempting too push through fumble they are thrown back for D4 damage. Any projectile of wood, bone, shell or similar fragile materials striking the Barrier has a 50% chance of being snapped or shattered.
Boost+1 legat dimension per Boost
+1 resistance per Boost
Band of Charge
DurationFixed
EL1
fatigue0
magic points6
On the turn the spell is cast a blue crackling band of lightning forms about the Halfman at about waist height.

On a subsequent turn the Halfman may release the band as Free Action. The band explodes and all people within 5 strides are thrown back and lose their next Action. A target can resist this effect by making a Physical roll resisted by a 15. The band will fade after 10 turns if not released first.
Boost+1 stride range per Boost
Lightning Burst
KeywordsAttack, Ranged
DurationInstant
EL1
fatigue0
magic points4
With this spell a Halfman can strike a target within 10 strides with a bolt of blue lightning that inflicts D6+5 damage that ignores all non-magical armour. Those in metal armour, magical or not, take +2 Damage. No to-hit roll is required.
Boost+1 damage per Boost
Lightning Shield
DurationFixed
EL1
fatigue0
magic points3
This spell creates a crackling shield of lightning that covers a Halfman’s non-existent side. The Halfman gains +4D, and anyone who attempts a strike with a metal weapon and fails to hit by 4 or less hits the shield and takes 2 damage from the shock traveling up the blade. The shield remains in place for 5 combat rounds.