Spellbook Black Order

18 entries found.

Rank 2

Closing of the Eye
DurationExtended
EL2
fatigue5
difficulty-3
On the burning sands of the Light Side this spell creates a hemisphere of blackness like the Passing 10 strides in radius. In the Twilight lands the spell brings the blackness of the Dark Side, save that even the stars are unseen, nothing at all is visible, even if it emits light, save a Fire Bone. Duration is 5 minutes, Extending for 1 fatigue.
power+4 strides radius per power level. +5 levels will bring utter darkness even in the Light Side
Darkness Shielding
KeywordsDefence
DurationFixed
EL1
fatigue5
difficulty-4
The Black Mage can conjure up before him a shield of blackness, usually a small round shield. This shield will interpose itself between any attack and the Mage on a simple roll of the Mage's Int. The shield blocks all damage until it's own Health is dissipated, and then vanishes. The shield is Health 20 in the Bright Side, 25 in the Twilight lands and 30 on the Dark Side. The shield lasts for 3 hours if not destroyed first.
power+3 Health per power level
Death Blessing
KeywordsSustain
DurationFixed
EL2
fatigue10
difficulty-8
Using this spell it is possible to enhance the duration of another spell using sacrifice. The other spell is cast first, then a willing sacrifice is led to a specially prepared spot and slain. The energy of their death flows into the spell and lengthens it's duration significantly, turning a spell that lasts hours into one that lasts days, days to weeks, weeks to months, months to years, and years to Long Years. Death blessing can only be cast to enhance a spell with a duration of at least 1 hour, and only one that targets a place and not a person.

Alternatively the Black Mage may use this spell to ignore one burden incurred by casting some other spell. The burden is instead attached to the spirit of the sacrifice, which is held as a Tornrait or Ghost until the burden is released.
Demon of Agility
KeywordsAugment
DurationExtended
EL1
fatigue5
difficulty-4
This spell summons an immaterial spirit which resembles some sort of long legged insect, blurred almost into invisibility. This creature has no characteristics other than an Agility of 22. The creature grasps onto the Mage who summoned it and guides her limbs, increasing her own agility by 1/2 the difference between the agility of the Mage and that of the Demon. For all intensive purposes the Mage acts as if she had the higher Agility. The Demon has defence equal to the Mage's +3, and a single hit from a Sacred weapon will instantly banish it. The Demon lends it's agility bonus for 1 combat round, Extending for 1 Lethal.
Demon of Strength
KeywordsAugment
DurationExtended
EL1
fatigue5
difficulty-4
This spell summons an immaterial spirit which resembles some sort of long legged insect, blurred almost into invisibility. This creature has no characteristics other than a Physical of 22. The creature grasps onto the Mage who summoned it and guides her limbs, increasing her own physical by 1/2 the difference between the physical of the Mage and that of the Demon. For all intensive purposes the Mage acts as if she had the higher Physical. The Demon has defence equal to the Mage's +3, and a single hit from a Sacred weapon will instantly banish it. The Demon lends it's physical bonus for 1 combat round, Extending for 1 Lethal.
Flowing Waters
KeywordsSurvival
DurationFixed
EL2
fatigue8
difficulty-9
Using this spell a Black Order Mage can rejuvenate a faltering stream, restart a failing spring, or bring water back to a dry well. The spell must target a single natural water source, which the Mage must touch while casting the spell. Provided water has flown from the source at some point in the last week, the spell will restore the source to it's full natural flow for one week from the time of casting, after which it fails once more.

If the Black Mage is willing to take 2 burdens the restored spring does not fail after a week, but instead continues to flow for one Short Year before the magic lapses.
power+1 week into the past per power level
Inviolate Mind of the One
KeywordsLink, Social
DurationFixed
EL1
fatigue6
difficulty-4
With this spell the Black Order Mage may bind the wills of a number of people together so that they can resist fear and mind control. While bound every member of the group can resist fear or mind control using the best attributes of the group. The Difficulty of the spell is 2+The number of people in the link, i.e. always at least 4. The spell can be cast on any number of people that the Mage can see when casting the spell and who agree to the link, each of them also gaining 1 fatigue. The spell will then operate for as long as the group remains within 15 strides of each other. Should any member die, go unconscious, or pass beyond 15 strides the spell ends at once, and ends at the end of the next 2 hours in any case.
power+1 hour duration per 2 Power Levels
Lesser Binding (Black)
KeywordsLink
DurationPermanent
EL3
fatigue16
difficulty-6
Using this spell the Black Cloak may create a permenant magical bond with another Keldian that allows them to share their energies. This lesser bond is a mark of respect from a Mage to a trusted ally. The subject and Mage must both be willing to enter into the bond.

Once the Binding is complete the Mage and Companion are empowered by each other's mental fortitude. Each of them gains 1 Social Armour, and a +2 Spirit when making resistance rolls to coercion or mind control. The Companion feels a compulsion to work in the Mage's interests when executing plans and plots. An active link connects the two people. This link has no range limit.

A Mage may bind more than one person, but the difficulty of this spell increases by 3 for each subsequent binding. Each person in the Binding gets the same bonuses (i.e. the Mage does not get more armour from more people). When a Companion is bound they gain +1 Status Level.

The Mage takes 3 Weakening when the spell is cast.
Lesser Circle of Protection
KeywordsCircle, Defend
DurationFixed
EL2
fatigue8
difficulty-6
To cast this spell the Mage must draw a circle in the ground on which he is standing, up to 1 stride across. When the spell is cast this circle forms the boundary of a protective ward. If the Mage stays within this ward then he gains Magic Defence +4. This protection lasts until one day has passed or until the Mage leaves the circle for any reason.
power+1 stride diameter per power level
Lesser Spirit of the Dark
KeywordsSummon
DurationSummoned
EL1
fatigue7
difficulty-6
This spell enables the Black Order Mage to draw a spirit of the Dark Side into his service for as long as he continues to pay 1 fatigue per 2 minutes. The creature is an indistinct shadow, faintly insectoid with horns and tentacles, that moves with great speed.

The creature will attack whoever the Black Cloak commands it too, but it would really rather attack its summoner. In the Dark Lands it will freely depart, in the Twilight Lands the Mage must roll Int to force it from him, and in the Bright Lands he must roll Int resisted by 15, otherwise it attacks him. Note that this Demon’s Int score counts only for the purposes of observation and spell resistance, it cannot speak or communicate in any way.
power+1 int to command it to leave per power level
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
15
18
16
9
12
14
10
14
0
0
2
0
4
4
72
Claws
:
A17
D18
Init20
dam3D4+1
Night Walking
KeywordsAugment
DurationExtended
EL1
fatigue5
difficulty-4
The Black Cloak becomes as silent as the lifeless wastes of the Dark Side, whether he walks in the jungle of the Twilight hills or the blasted plains of the Light Side, he cannot be heard. A Fire Spirit Warding, however, will still hear him. Duration 1/2 an hour, Extends for 5 fatigue.
power-1 fatigue to maintain per power level.
Power of the Black Order
KeywordsLink
DurationInstant
EL1
fatigue10
difficulty-6
Using this power spell a Mage may lend his ability to draw on a source of power to another Mage of either Order. The casting of the spell allows the Mage to add 1 Power Level to the spell of a compatriot.
powerFor every 2 further Power Levels the Mage may lend 1 Power Level more.
Riving of the Dead Stone
DurationInstant
EL1
fatigue5
difficulty-4
With this spell the Black Order Mage may rive or split a slab of worked stone in half. This is the opposite of the 1st Circle joining spell. The spell only works on dead stone, i.e. not mountains, bedrocks and so forth, only worked stone, and on no stone more than a hand’s breath thick (i.e. not city or castle walls but certainly doors and similar). With a sharp crack the stone simply shatters under the Mage’s hand. The maximum area affected is 2 strides on a side.
power+1 finger of thickness per power level, or +1 stride area per power level
Shadow Aurora
KeywordsArea, Control
DurationExtended
EL2
fatigue8
difficulty-6
When the Mage casts this spell a shimmering curtain of dark radiance descends from the sky (it always emanates from the direction of the Dark Side) to cover an area centred on the Mage and 5+Level strides in radius. Within this area the light becomes dusky, and suffused with the glow of the Dark Side auroras (this actually provides dim light in the Dark Side).

The Mage may nominate up to twice his level in people when the spell is cast. Any creature of at least Int 2 in the area, who is not one of the nominated people, suffers disorientation and confusion from the shifting curtains of light and dark. An affected creature suffers a penalty to Defence and Spirit equal to half the Mage's Level (round up). All creatures, including the nominated ones, suffer -1A.

Duration Level in minutes. Extends for 4 Fatigue.
power+1 stride radius per power level
Shadow Cloak
KeywordsAugment
DurationExtended
EL1
fatigue5
difficulty-4
This spell draws a black cloak of shadows around the Mage, which take 5 minutes to draw from the crevasses of the rocks and the undersides of stones. With these shadows the Mage vanishes into the heat haze of the Light Side, or the darkness of the rest of the world, gaining +5 stealth and +5 defence. Duration 1 hour, Extends for 5 fatigue.
power+1 defence per power level
Shadow's Sight
KeywordsSense, Augment
DurationFixed
EL1
fatigue5
difficulty-4
With this spell the Black Cloak, or whoever he casts it on, can see perfectly in darkness, be it the Passing, the Dark Side, the Twilight lands, or a Closing of the Eye, as if it were full light on the Light Side, beneath the burning sun. The effect lasts for 10 minutes + the Mage’s Level.
power+D6 minutes per power level
Swarm Possession
KeywordsSense
DurationSummoned
EL1
fatigue7
difficulty-7
With this spell the Mage may transfer her mind into the bodies of a swarm of insects that she can see when the spell begins. She loses all control over her own body and instead controls the swarm, sending them where she wills and seeing what they see. This spell only works on normal insects not those summoned by a spell or other magic. The strangeness of the link causes the Mage to gain 2 fatigue per 10 minutes of use of the spell and falling unconscious ends the spell.
power+2 minutes free use before fatigue starts
Sword of Night
KeywordsCreation
DurationFixed
EL1
fatigue5
difficulty-4
This spell conjures up a black sword of solid shadow, A+2, D+4, Dam:2D6 and counting as Sacred. The sword appears in the Mage's hand as the spell is cast, and is considered ready. The sword remains in existence for 1 hour.

A Mage of at least Level 5 can cast an enhanced version of this spell. The Mage must first craft (or have crafted) a blade of Obsidian of Value 8. He must then cast the Sword of Night spell three times, on three consecutive days at Difficulty -14. Each successful casting requires the Mage to sacrifice a point of Health or Spirit. When the third successful spell is cast the sword manifests in a permanent form. A blade created in this way lasts for 7 years before vanishing into nothing.
power+1 hour’s duration per power level.