Spellbook

9 entries found.

Rank 1

Eyes of the Master
KeywordsSense
DurationMaintained
EL1
fatigue2
difficulty-2
With this spell a Mage may link his vision to that of someone bonded to him if that person is willing and there for the Mage to touch when the spell is cast. While the spell remains in force the Mage cannot see what is around him, but sees what the bonded one sees instead. This spell has no adverse effect on the subject, other than the creation of a LInk. The Mage, however, must roll Agility resisted by 16 to move without falling over and cannot fight nor cast spells at all. While the spell is in force the Mage's eyes become black, and outlined by a faint radiance.
Nearsense
KeywordsSense, Subtle
DurationMaintained
EL1
fatigue4
difficulty-3
When a Black Order Mage invokes Nearsense they are able to sense the world around them even without light or sounds. Nearsense allows perception even if the Mage is blinded or deafened (or indeed even if they have no eyes or ears). Nearsense is in some ways better than normal perception, and in some ways worse. The Mage can sense things in all directions, does not suffer any Defense penalties for being attacked from the rear, and gains +5 Observation to resist surprise. Secret doors and trapdoors are also easy to perceive, the Mage has +4 Search for these purposes. On the other hand the Mage cannot sense colour or texture, and cannot resolve fine enough detail to tell one person from another (or to read a document, tell water from wine, and so forth). Nearsense extends for 10 + Level Legats around the Mage.
power+1 Legat range per power level
Shadows Talking
KeywordsSense
DurationFixed
EL1
fatigue4
difficulty-3
The Black Cloak can look at the ground in the Daylands and Drylands and, from the marks that shadows leave in the soil, tell if people passed recently, how many, and how long ago, up to 20 minutes in the past. If he sees the shadow of a person directly then he learns whatever name that person is currently using. If used to follow a trail the Mage gains 2+Level Tracking, even if no trail is visible.

In the Twilight Jungles and Nightlands the spell's only effect is to give a tracking bonus equal to the Mage's Level.
power+10 minutes into the past per power level

Rank 2

Shadow's Sight
KeywordsSense, Augment
DurationFixed
EL1
fatigue5
difficulty-4
With this spell the Black Cloak, or whoever he casts it on, can see perfectly in darkness, be it the Passing, the Dark Side, the Twilight lands, or a Closing of the Eye, as if it were full light on the Light Side, beneath the burning sun. The effect lasts for 10 minutes + the Mage’s Level.
power+D6 minutes per power level
Swarm Possession
KeywordsSense
DurationSummoned
EL1
fatigue7
difficulty-7
With this spell the Mage may transfer her mind into the bodies of a swarm of insects that she can see when the spell begins. She loses all control over her own body and instead controls the swarm, sending them where she wills and seeing what they see. This spell only works on normal insects not those summoned by a spell or other magic. The strangeness of the link causes the Mage to gain 2 fatigue per 10 minutes of use of the spell and falling unconscious ends the spell.
power+2 minutes free use before fatigue starts

Rank 3

Nine Eyes of Silence
KeywordsSense, Subtle, Ur
DurationMaintained
EL1
fatigue8
difficulty-9
This is a spell unique to the Black Order of Ur. This spell is used to spy silently on places where the Mage cannot go. It creates a magical ring of immaterial eyes which the Mage can see through by closing his own eyes. They have exactly the same range of vision as the Mage himself. To move the eyes the Mage must close his eyes and concentrate, when he does not the eyes stay still. Although immaterial the eyes cannot pass through solid materials, though they can fit through any gap no narrower than a finger’s width. The eyes can travel up to 300 strides from the Mage, moving at a normal walking pace.
power+50 strides maximum range per Power Level
Passing Gift
KeywordsSense, Subtle
DurationExtended
EL2
fatigue9
difficulty-7
Some people have a gift known as passing sight, they claim to be able to detect a faint glow about a person that tells them of their moods and desires. This spell gives the Black Cloak a similar power, with it they may detect a person’s general emotional state and well-being (how much damage they have taken) from the dim colours playing about them. During the Passing the Mage can attempt to determine someone's Flaw by studying them for 5 minutes and making a successful Int roll resisted by the target's Spirit. Duration 5 minutes, Extends for 1 fatigue.
powerFor +3 power levels the spell functions as if during Passing at any time.
Shadow Sending
DurationExtended
EL1
fatigue6
difficulty-5
The Black Order Mage casting this spell stands in a source of light in such a way as to cast a shadow. They then transfer their mind into the shadow, leaving their body motionless. The shadow many fly across country to any other site within 20 klegs per level. Here a flickering and shadowy image of the Mage appears, through which he may see and speak, even move around. The spell lasts 2 minutes, extending for 2 fatigue.
power+20 klegs or +3 minutes base duration per power level

Rank 5

Darkseeing
KeywordsSense
DurationMaintained
EL2
fatigue11
difficulty-9
This spell of divination enables the Mage to move their consciousness to a shadow in a location that they know well. They may then observe and hear what happens in that place as if they stood in the shadow, though in fact there is nothing there at all to see. The area chosen must be within 40klegs If there is no shadow where the Mage expected it then his consciousness is cast back into his body and he takes D6+6 damage. The Darkseeing will be prevented by a Circle of Protection.
power+40 klegs per power level, at 1 hour per level