At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15
| 13
| 16
| 3
| 2
| 12
| 8
| 20
| 0
| 0
| 0
| 0
| 3
| 3
| 62
|
Sting :
A15
D13
Init19
dam2D4
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 18
| 14
| 6
| 11
| 12
| 12
| 20
| 0
| 0
| 4
| 0
| 2
| 4
| 79
|
Claws :
A16
D18
Init18
damD8+3
May attack twice per round.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15
| 18
| 16
| 9
| 12
| 14
| 10
| 14
| 0
| 0
| 2
| 0
| 4
| 4
| 72
|
Claws :
A17
D18
Init20
dam3D4+1
|
From the Dark Lands come many creatures that the Black Order Mages may draw upon. These creatures, Night Bats, Night Goblins, Giant Crabs and Crayfish and Iron Ravens, will answer the call of this spell and descend into the Twilight lands to do as the Mage bids, save that it threaten certain death. These creatures will not, however, venture into the Bright Lands, save during the Passing, and then only the Iron Ravens and Night Bats will go very far. Roll as follows to determine what answers the call.
D10 | Creature |
1-2 | Soror |
3-5 | Night Bat |
6 | Cambarid (Red) |
7-8 | Cambarid (Yellow) |
9-10 | Iron Raven |
The creatures serve the Mage for up to 10 minutes per level.
A Mage of at least 6th level may cast the spell at a higher power. This version has Difficulty -16 and Fatigue 12, and takes 10 hours to cast. When the summoned creature arrives the Mage may make an opposed Intelligence vs. Spirit roll with the creature. If the Mage wins then the creature is bound to the Mage, who must pay one permanent Health, if the Mage fails then the creature will attack them instead. A bound creature is like one tamed by a Beastmaster. It will accompany the Mage, even into the bright lands, and will obey his general orders at their normal Intelligence.
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 24
| 19
| 4
| 17
| 15
| 13
| 30
| 0
| 0
| 0
| 0
| 2
| 5
| 94
|
Claws :
A22
D24
Init21
damD8+8
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16
| 16
| 15
| 13
| 16
| 14
| 12
| 25
| 0
| 0
| 4
| 0
| 4
| 4
| 85
|
Whirlwind :
A16
D12
Init19
dam2D6
May attack twice a round.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 16
| 20
| 14
| 17
| 12
| 12
| 38
| 0
| 0
| 0
| 0
| 2
| 0
| 92
|
Dark Side :
A18
D16
Init16
dam1D6
Ignores Armour
Twilight :
A18
D16
Init16
damD6+2
Light Side :
A18
D16
Init16
dam2D4
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
23
| 22
| 16
| 10
| 15
| 12
| 12
| 35
| 0
| 0
| 0
| 0
| 4
| 3
| 103
|
Claws :
A23
D20
Init20
damD12+3
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 16
| 20
| 15
| 20
| 10
| 15
| 50
| 0
| 0
| 6
| 0
| 3
| 5
| 123
|
Claws :
A23
D16
Init23
dam3D6+1
|