Magic Items

4 entries found.

Bloodstone Heart
Treasure5
Price16
Bloodstone veins run like tiny threads through rock outcroppings in the Deadlands. Occasionally they bunch together into knots the size of a fist or larger. These Bloodstone Hearts can be persuaded to lend energy to a weakened system, healing Weakening Damage (or Fatigue). A Stonetalker can coax a Heart into healing D6+Level Weakening Damage, taking 2 Weakening Damage as they do so (unless they roll a critical). Each time they do so roll a D20. On a 16 or more the Heart is drained, and beats no more.

A corrupted Stonetalker can tap a darker gift within the stone. For each 2 corruption the Stonetalker sheds into the stone 2 Weakening of Fatigue can be bestowed on another. One of the Stonetalker's remaining corruption becomes permenant when they do this.

Only a Stonetalker can identify such a stone. They must be in the Deadland hills, and succeed in an identification roll resisted by a 23 (see Stonetalker rules).
Chadlian Shining Stone
Treasure2
Price5
A Chaldian Shining Stone is a white crystal, usually about a handsbreadth long, which emits a strong white light. When freshly unearthed such a stone will light a normal room, but it rapidly becomes dimmer, dying out after about six months. These Crystals are in great demand for lighting the homes of nobles.

While any miner can extract the stones from the ground, a Stonetalker is required to locate new seams. They can do this near Chald if they have Mining 2 and can succeed in an identification roll resisted by a 20 (see Stonetalker rules).
Imprinted Object
KeywordsCrafted, Expires
Treasure4
Price12
The Imprinted object is an item shaped from the finest Obsidian, into which a portion of the soul of a Black Order Mage has been placed. Any Black Order Mage who holds the imprinted object while casting a spell gains 1 less fatigue and automatically gains the benefit of +2 Power Levels. Each time the object is used in this way roll a D20, on a roll of 15 or less it will shatter and be useless. Some objects have lower target numbers for this roll (as low as 12), while a minority have better targets (up to 17).

Created by Spell : Imprinting

Sword of Night
Treasure5
Price15
These swords of solidified blackness are created by Black Order Magi, and are occasionally given to trusted underlings to wield. A Sword of Night is a one-handed weapon with A+2, D+4, Dam:2D6, and the Sacred and Parry traits. Once created a Sword of Night lasts only seven years before vanishing. If one is found as treasure there is no way to know how long a lifetime it has remaining.

Created by Spell : Sword of Night