At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 18
| 14
| 6
| 11
| 12
| 12
| 20
| 0
| 0
| 4
| 0
| 2
| 4
| 94
|
Claws :
A16
D18
Init18
damD8+3
May attack twice per round.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
23
| 22
| 16
| 10
| 15
| 12
| 12
| 35
| 0
| 0
| 0
| 0
| 4
| 3
| 128
|
Claws :
A23
D20
Init20
damD12+3
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 16
| 20
| 15
| 20
| 10
| 15
| 50
| 0
| 0
| 6
| 0
| 3
| 5
| 148
|
Claws :
A23
D16
Init23
dam3D6+1
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 14
| 20
| 6
| 20
| 7
| 12
| 100
| 3
| 0
| 5
| 0
| 3
| 7
| 210
|
Burning Weapon :
A20
D17
Init23
dam2D8+9
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19
| 19
| 16
| 8
| 12
| 10
| 12
| 20
| 0
| 0
| 4
| 0
| 2
| 4
| 98
|
Claws :
A19
D19
Init18
dam3D4+1
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15
| 18
| 16
| 9
| 12
| 14
| 10
| 14
| 0
| 0
| 2
| 0
| 4
| 4
| 82
|
Claws :
A17
D18
Init20
dam3D4+1
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50
| 20
| 5
| 5
| 40
| 40
| 40
| 600
| 0
| 0
| 40
| 10
| 30
| 0
| 953
|
Crush :
A55
dam3d10+8
Ranged 2. Area 10. Mighty 5.
Disintegrating Gaze :
A45
D10
Init1
dam5d6x5
Ranged 100. Area 20. Mighty 10. Ignores Armour. Takes 5 rounds to fire, damages all target in line.
Earthquake :
dam1d6
Area 20. Mighty 1. Roll Agility or Phys vs. 15 to ignore.
|
The Nin-Shub Gargantuan more closely resembles a natural disaster than a creature to be combated. A massive animated statue of obsidian and olivine, the Gargantuan stands 50 Legats tall. Its club shaped hands and feet are only capable of crushing and rending, while its enormous head bears a single eye rendered from crimson crystal. Clearly the product of some titanic sorcery of the Ancients, the Gargantuan is larger than many fortresses, and capable of destroying stone and metal with equal ease. Fortunately the Gargantuan is known only from legends and stories, a plague that would emerge from the howling gales of the Nightside to plow its way through Keldian works. Sages agree that the Gargantuan has most likely lapsed into quiescence long ages ago, and may even now be weathering away unseen beneath the snow and ice of the Night hills.
Where the Gargantuan walks, destruction follows. The earth shakes at its footsteps, damaging everything around it (In a 60 Legat area around it, structures take 1 damage a round. In a 20 Legat area, the damage increases to 1d6/Mighty 1 each round. A Keldian in the area can roll Phys/Ag vs. 15 to ignore this).
Should the Gargantuan directly intrude into an area it is subject to its crush, as its enormous feet smash buildings to rubble and grind living things to paste. It can do the same damage to buildings (and other large structures) with its fists. These attacks do not target individuals directly (they are too small for the Gargantuan to notice), but hit whole areas at once. If even these ferocious attacks fail to get the Gargantuan to its goal it can engage its Disintegrating Gaze, which works as follows:
On the first round the Gargantuan stops, making no attacks, and begins to gather energy. A low-pitched hum can be felt, rather than heard. On the second and third rounds red lambent energy begins to gather around the Gargantuan. The same energy can be seen to flicker through channels etched into its surface. On the fourth round this energy becomes blinding. Finally, on the fifth round, the Gargantuan unleashes a beam of crimson energy from its single eye. This beam rips apart matter of all sorts, causing solid objects along its path to disintegrate into black particles. Assess the full damage against the first structure on the path (ignoring armour). If that structure is destroyed, apply any remaining damage to the next structure and so forth. Creatures inside a hit structure take the full damage.
The Gargantuan itself is largely immune to damage. Its incredible armour means that only siege weapons and magic of similar power have much of a change of damaging it, and its sheer size means that even crippling damage does little. In combat each part of the Gargantuan (2 Legs, 2 Arms, Head, Torso) must be separately targeted and destroyed. The parts' Health are as follows:
A better option would be to treat the Gargantuan as a location and delve the secrets within it ...
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 3
| 8
| 6
| 40
| 12
| 6
| 100
| 3
| 0
| 8
| 0
| 0
| 0
| 194
|
Crushing Fists :
A20
D3
Init8
damD12+8
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 24
| 19
| 4
| 17
| 15
| 13
| 30
| 0
| 0
| 0
| 0
| 2
| 5
| 114
|
Claws :
A22
D24
Init21
damD8+8
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16
| 16
| 15
| 13
| 16
| 14
| 12
| 25
| 0
| 0
| 4
| 0
| 4
| 4
| 105
|
Whirlwind :
A16
D12
Init19
dam2D6
May attack twice a round.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15
| 13
| 16
| 3
| 2
| 12
| 8
| 20
| 0
| 0
| 0
| 0
| 3
| 3
| 72
|
Sting :
A15
D13
Init19
dam2D4
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 16
| 20
| 14
| 17
| 12
| 12
| 38
| 0
| 0
| 0
| 0
| 2
| 0
| 117
|
Dark Side :
A18
D16
Init16
dam1D6
Ignores Armour
Twilight :
A18
D16
Init16
damD6+2
Light Side :
A18
D16
Init16
dam2D4
|