At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tree |
0
| 0
| 0
| 3
| 0
| 12
| 10
| 30
| 3
| 4
| 6
| 0
| 0
| 0
| 58
| 2 |
Thorns :
A10
damD6
Sting. Phys vs. 13 or D10 Lethal
| ||||||||||||||||
Ants |
16
| 17
| 12
| 2
| 10
| 10
| 8
| 12
| 0
| 0
| 1
| 0
| 3
| 4
| 84
| 5 |
Bite :
A16
D15
Init15
damD4+2
Sting. Phys vs. 13 or D6 Lethal.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bonded Offical |
10
| 10
| 10
| 11
| 10
| 12
| 11
| 15
| 9
| 5
| 3
| 0
| 0
| 3
| 63
| 3 |
Official Writ :
A17
D14
Init17
damD4+3
| ||||||||||||||||
Senior Bonded One |
10
| 10
| 10
| 11
| 10
| 13
| 11
| 15
| 14
| 7
| 3
| 0
| 0
| 4
| 74
| 5 |
Seal of Office :
A18
D14
Init18
damD4+4
|
Bonded Officials run the major areas of Order bureaucracy. Trusted by the Magi they are a key part of the Eternal Empire. They are often commanded by a senior Magi and may be charged with carrying out orders that the Mage does not wish to do themselves.
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
23
| 22
| 16
| 10
| 15
| 12
| 12
| 35
| 0
| 0
| 0
| 0
| 4
| 3
| 128
|
Claws :
A23
D20
Init20
damD12+3
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Animal |
14
| 12
| 15
| 10
| 5
| 14
| 12
| 12
| 0
| 0
| 3
| 2
| 3
| 5
| 79
| 4 |
Bite :
A14
D12
Init18
damD4+1
Inflicts 2 Fatigue.
| ||||||||||||||||
Large Animal |
17
| 15
| 12
| 10
| 10
| 16
| 12
| 20
| 0
| 0
| 4
| 2
| 2
| 5
| 103
| 5 |
Bite :
A16
D15
Init14
damD8+2
Inflicts 2 Fatigue.
| ||||||||||||||||
Huge Animal |
20
| 16
| 14
| 10
| 15
| 18
| 12
| 30
| 0
| 0
| 5
| 2
| 1
| 5
| 120
| 5 |
Bite / Smash :
A20
D16
Init15
damD10+3
Inflicts 2 Fatigue.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22
| 15
| 13
| 5
| 18
| 13
| 14
| 40
| 0
| 3
| 6
| 0
| 1
| 4
| 136
|
Bite :
A22
D15
Init14
damD10+5
Grapple :
D8
Init13
damD12+6
Drag a target into the water for a death roll
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 16
| 20
| 15
| 20
| 10
| 15
| 50
| 0
| 0
| 6
| 0
| 3
| 5
| 148
|
Claws :
A23
D16
Init23
dam3D6+1
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 3 |
14
| 13
| 12
| 12
| 12
| 12
| 11
| 23
| 0
| 0
| 4
| 0
| 2
| 4
| 90
| 3 |
Claw :
A17
D13
Init14
damD6+2
Corrupts.
Balefire :
A17
D13
Init14
dam2D4
Ignores Armour. Range 14.
| ||||||||||||||||
Level 5 |
16
| 15
| 13
| 13
| 14
| 14
| 11
| 25
| 0
| 0
| 4
| 0
| 2
| 4
| 106
| 5 |
Claw :
A19
D15
Init15
damD6+2
Corrupts.
Balefire :
A19
D15
Init15
dam2D4
Ignores Armour. Range 18.
| ||||||||||||||||
Level 7 |
18
| 17
| 13
| 14
| 15
| 15
| 12
| 33
| 0
| 0
| 4
| 0
| 2
| 4
| 129
| 7 |
Claw :
A21
D17
Init15
damD6+3
Corrupts.
Dark One's Light :
A21
D17
Init15
damD10+2
Range 10.
| ||||||||||||||||
Level 10 |
18
| 17
| 14
| 15
| 15
| 16
| 14
| 46
| 0
| 0
| 13
| 0
| 2
| 4
| 170
| 10 |
Claw :
A21
D17
Init15
damD6+3
Corrupts. Sting. Phys vs. 16 or 2D12 poison damage.
|
Ghebbeths are creatures created by White Order magic, either by various spells employed by a White Order Mage to make a temporary servant, or by the Mage themselves becoming overcome by their own corruption. The stats given above are for White Order Mages of various levels that have lost their fight with corruption and become destructive servants of their mysterious masters.
Ghebbeths created from corrupted Magi are loathsome creatures. Their Keldian fur is bleached, patchy and rent by swathes of scaly hide. Their eyes are milky white, their hands elongated into claws, their mouths black and full of ash. They exude a scent of bitter smoke, and their body glows with a dirty white radiance. Although a Ghebbeth is supernaturally tough, and hard to kill, they cannot heal any Lethal damage done to them, and they do not truly live.
Ghebbeth magi retain all of the spells that they had in life, and need not fatigue to cast them. However all corruption normally inflicted by the spells is dealt as Lethal Damage instead. The following lists suggest suitable spells for each rank of Ghebbeth.
Level 3 : Balefire (2), Dustworm (1), Hand of Dust (2)
Level 5 : As level 3 + Dark One's Light (2), Deceiving Light (2), Calling the Dead (4)
Level 7 : As level 5 + Levitation (3), Wind Dragon Summoning (4)
Level 10 : As level 7 + Night's Wings (1), Poison Sending (1), Reversal (2), Desecrating Summoning of the Hunter (3)
Ghebbeth Magi never cast spells to shed corruption, nor do they accumulate power, draw plans, or act with patience. Their only aim is to cause as much destruction and havok as possible before they are overcome by the power they channel. Although theoretically capable of using weapons, they always attack with their claws if not using magic, as their touch causes 1 point of corruption to anyone who cannot make a resisted Spirit vs. Presence roll. If outnumbered they will summon minions, and continue to attack.
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfman |
16
| 23
| 13
| 14
| 14
| 12
| 11
| 30
| 0
| 8
| 4
| 0
| 1
| 4
| 115
| 5 |
Claw :
A19
D20
Init14
damD6+5
Bleed 1 Lethal a round.
| ||||||||||||||||
Halfmaster |
20
| 24
| 14
| 17
| 15
| 14
| 12
| 40
| 6
| 8
| 5
| 0
| 1
| 5
| 144
| 7 |
Claw :
A20
D21
Init15
damD6+7
Bleed 1 Lethal a round.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Female |
18
| 20
| 16
| 9
| 14
| 14
| 11
| 35
| 0
| 4
| 2
| 0
| 3
| 4
| 124
| 5 |
Bite :
A18
D20
Init21
damD8+3
Claw :
A16
D20
Init19
damD8+2
May claw in the same round as biting.
| ||||||||||||||||
Male |
20
| 18
| 13
| 9
| 15
| 15
| 12
| 45
| 0
| 4
| 2
| 0
| 3
| 5
| 135
| 5 |
Claw :
A18
D18
Init16
damD8+4
Ice Blast :
A25
D18
Init15
damD12+2 Fatigue
Area 6. Base Range 2.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17
| 18
| 12
| 14
| 15
| 15
| 10
| 45
| 5
| 8
| 3
| 0
| 4
| 2
| 152
|
Bite :
A17
D18
Init16
damD10+3
Claw :
A19
D18
Init16
damD8+3
Two attacks per round
Flame Breath :
dam2D10
Cone 12. Ag vs. 14 for half. Ignores half armour.
Roar :
Area 15. Spi vs. Pre or stunned.
Swoop :
A19
D19
Init18
dam3D6+2
Mighty 3. Only when Flying.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 18
| 17
| 6
| 12
| 12
| 14
| 35
| 0
| 4
| 2
| 0
| 3
| 4
| 123
|
Bite :
A18
D16
Init20
damD10+2
Poison roll Health or be Paralyzed.
Flash :
Init22
Ag. vs. 17 to look away.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25
| 18
| 16
| 14
| 13
| 13
| 13
| 45
| 3
| 8
| 6
| 0
| 4
| 4
| 156
|
Flyby :
A25
D22
Init21
damD8+5
Defend with a -1 wait action
Fire Bolt :
dam2D6+5
Range 12. Does 1 damage to the Naga in stone form
Bite :
A25
Init16
damD8+5
Ground only
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 17
| 20
| 12
| 14
| 15
| 11
| 50
| 0
| 9
| 5
| 0
| 2
| 4
| 147
|
Bite :
A18
D17
Init22
dam3D6
Myriad Bolt :
A24
Init22
dam1D4
Roll Spirit vs. 16 or half A and D
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick | Lvl | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal |
10
| 10
| 13
| 9
| 12
| 8
| 9
| 14
| 1
| 4
| 1
| 0
| 1
| 4
| 57
| 2 |
Curved Sword :
A13
D12
Init15
damD6+3
| ||||||||||||||||
Acolyte |
12
| 12
| 13
| 9
| 12
| 9
| 9
| 20
| 2
| 5
| 2
| 0
| 1
| 4
| 74
| 3 |
Serrated Sword :
A15
D14
Init15
damD6+3
Poisoned, Phys vs. 14 or D4.
| ||||||||||||||||
Master |
15
| 15
| 13
| 10
| 13
| 10
| 10
| 25
| 4
| 6
| 3
| 0
| 1
| 4
| 92
| 4 |
Sword and Dagger :
A18
D18
Init14
damD6+3
Poisoned, Phys vs. 14 or D4.
| ||||||||||||||||
Champion |
18
| 18
| 14
| 10
| 15
| 11
| 11
| 25
| 5
| 7
| 5
| 0
| 2
| 4
| 110
| 5 |
Sword and Dagger :
A21
D21
Init17
damD6+4
Poisoned, Phys vs. 15 or D4.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14
| 14
| 14
| 7
| 15
| 16
| 15
| 40
| 0
| 6
| 3
| 7
| 2
| 2
| 140
|
Bite :
A17
D13
Init16
damD10+3
Phys vs. 14 or D8 weakening.
Salt Breath :
A20
D14
Init16
damD8+2
Agility vs. 14 for half damage.
Light :
Area 15. Fear = to Presence. Agility vs. 17 to close eyes.
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 17
| 16
| 7
| 15
| 10
| 8
| 45
| 0
| 5
| 3
| 0
| 3
| 2
| 131
|
Bite :
A30
D15
Init20
damD6+6
Sting. Physical vs. 15 or Paralysed
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 10
| 8
| 3
| 22
| 14
| 12
| 70
| 0
| 0
| 7
| 0
| 0
| 0
| 161
|
Bite :
A18
D10
Init6
dam2D10+4
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 18
| 16
| 14
| 15
| 19
| 19
| 30
| 9
| 3
| 1
| 0
| 4
| 2
| 111
|
Whispering Charm :
Init20
Presence vs. Spirit to link to a mind.
Domination :
Init10
Presence vs. Spirit to control a linked mind.
Bite :
A18
D18
Init20
damD10+5
Spirit World only, ignores armour.
|
Possibly the strangest of all Naga, the Spirit Naga is a creature trapped in an incorporeal form. This Naga exists almost entirely in the Spirit World, linked to the real world only by a single strand, a Naga statue. Where other Naga covet gems and places, the Spirit Naga gathers followers and worshippers instead.
In the physical world the Spirit Naga exists only as a statue. These statues range widely in size and material, from huge stone idols to small bronze images. Regardless of their exact form such statues are highly resistant to damage, having 10 armour that protects fully against magic as well as physical attacks. Any damage done to the statue that passes this armour is transferred to the Naga, unless it chooses to let the statue break.
The Spirit Naga can act on the real world through its statue. It can speak to anyone who encounters it, either out loud, or in subtle whispers that creep into a person's dreams. In either case, the Naga may attempt to establish a link with a person by beating it in a Presence vs. Spirit roll. If the Naga wins it may spend a point of Spirit to create a magical link with the person. From then on it may speak to them no mater how far they move from the statue. Similarly it can appear to them as an immaterial serpent creature, crowned with nine antlers and swirled about with clouds, which is invisible to those who are not linked to it. Physical combat statistics above apply only if the Naga is fought in the Spirit World.
Once a Naga has established a link it will seek to convert the person into a follower. It does this through persuasion, bribery, and trickery (Subterfuge 3 / Deception 7). The Naga can lend some of its power to a follower, granting them bonuses to Presence, Spirit and Defence by spending Spirit (on a one for one basis). The Naga can also gift its followers with any of the following spell-like abilities, by spending Spirit equal to energy level, as follows :
Each gift bestows one casting of a spell. The Naga may grant more than one spell, or more than one casting, on the same person, but it pays the Spirit cost each time.
Each time a person accepts a spell, or stat increase, from the Naga (i.e. each time the Naga spends Spirit) they become more under the Naga's control. Once a person has accepted at least one Gift the Naga may attempt to Dominate them by winning a Presence vs. Spirit contest. The subject has a Spirit penalty equal to the number of Gifts they have accepted. If the Naga wins, the subject must follow their orders for a number of minutes equal to the total Gifts they have taken. In addition the Naga may drain Spirit from them to heal itself. The Naga can only do this if the subject is controlled and has accepted 3 or more gifts, and it can only take up to gifts in Spirit at a time. Once a follower has reached this point the Naga can easily dominate or drain them at will. The number of gifts is reduced by 1 for each additional success scored on a roll to resist a domination.
Slaying a Spirit Naga is extremely hard. If a Naga's statue is destroyed the Naga must find a new one (any existing Naga statue will do) to bind. This process takes a cycle, requires 5 Spirit, and reduces the Naga's Spirit by 1 permanently. If the Naga does not have at least 6 Spirit when its statue is destroyed it cannot get a new one, and is effectively destroyed. It can also be confronted in the Spirit World and combated there, but it cannot be slain so long as the statue endures.
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16
| 23
| 17
| 6
| 17
| 12
| 11
| 60
| 0
| 0
| 5
| 0
| 0
| 0
| 147
|
Bite :
A16
D23
Init17
damD10+3
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18
| 16
| 20
| 14
| 17
| 12
| 12
| 38
| 0
| 0
| 0
| 0
| 2
| 0
| 117
|
Dark Side :
A18
D16
Init16
dam1D6
Ignores Armour
Twilight :
A18
D16
Init16
damD6+2
Light Side :
A18
D16
Init16
dam2D4
|
At | Def | Ag | Int | Phys | Pre | Spi | H | S | W | Ar | MD | Mv | Fer | Quick |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20
| 25
| 22
| 7
| 12
| 12
| 10
| 25
| 0
| 0
| 0
| 0
| 5
| 4
| 117
|
Life Drain :
A20
D18
Init27
dam2D6
Ignores Armour.
|