Bestiary

2 entries found.

Quarist
level1
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
12
12
14
1
6
7
7
10
0
2
2
0
0
3
56
Leap
:
A16
D12
Init16
dam2D4
Blood Drain
:
damD4
Automatic.
Quarists are large insectoid creatures that live in the Twilight forests. They are glossy black with electric blue patches underneath. Their seven legs bare curving spines which can inflict a lot of damage as they leap from concealment in the dark plants. Once locked on they inflict an automatic D4 damage each turn as they suck the Keldian’s blood until shaken off by rolling Phys resisted by the Quarist's Phys.
Quivering Ooze
level2
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
8
8
5
0
15
5
12
40
0
3
5
0
0
2
82
Consume
:
A8
D8
Init5
damD6
Corrosion
A Quivering Ooze is a strange creature of the Riverlands. A transparent blob of clear jelly that can spread over a large area in the gloom of the river's edge. The Ooze moves very slowly, engulfing its prey by gradual stealth, and then dissolving it with its acidic flesh. Anything that the Ooze engulfs takes D6 Lethal damage per round, including weapons, armour, and stone. Armour protects for a number of rounds equal to its protection, and then has been eaten through.

Attacking the Ooze is very difficult. Any blow against it subjects the attacker (and the weapon) to the same damage. The Ooze will attempt to pursue a target (opposed Agility). If it can catch one it will try and suck them in (resisted Physical) and engulf them. Large Oozes can engulf multiple targets. Ooze flesh retains it's corrosive properties for only a few days after its death. If it can be collected and used in that time (glass and glazed pottery are both resistant) then it can give a +2 crafting bonus for etching metal and similar tasks.

In water the Ooze has +8 A and D.