Bestiary

2 entries found.

Eorthal
level1
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
9
13
14
1
5
14
8
8
0
0
0
0
3
3
57
Bite
:
A9
D13
Init20
damD4+2
Sting. Poison. Phys vs. 13 or D8 Lethal (D4 if made)
Spray
:
A17
D12
Init17
damD6
Poison. Phys vs. 13 or D6 Lethal
Intimidate
:
Presence vs. Spirit
The Eorthal is a small venomous snake native to the Twilight Jungles near Chald. Full grown an Eorthal is shorter than a Keldian's forearm, and they are easy to overlook (Stealth 18). An Eorthal's scales are dull black with faint loop-like markings along the sides. An Eorthal can make these patterns glow, and does so, as well as hissing loudly and raising it's head, to try and scare off other creatures. If predators do not retreat the Eorthal will spit venom at them, aiming for the eyes (although the poison will inflict harm just by touching skin and fur). It can only spray a few times a day, and prefers to use it's bite to hunt.

Eorthal venom can be extracted from the snake, either by cutting out the venom sacks (Agility + Husbandry) or by milking the snake (Agility + Poisons vs. 14). The venom thickens into a gel within minutes, and makes an excellent blade venom. A Treasure 2 dose can be extracted by either technique (a farmed snake can be milked for venom about once a Cycle).
Esur
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
22
20
17
4
10
11
9
30
2
0
1
0
6
3
108
Bite
:
Init23
damD6+1
3 times a round.
Esur, or Triple Hounds, are in some way related to common Frian, though an individual Esur is larger, with a distinctive red colouration, fur tufts on its ears, and a white underbelly. Individual Esur, however, are never seen, Esur always appear in groups of three. A pack of Esur fights as a single organism, co-ordinating its attacks, focussing on a single target, and displaying supernatural agility and awareness. Wounds inflicted on one Esur appear on each of the others at the same time (they have a shared Health score). Esur live together and die together. If one Esur were to be captured the other two will stop at nothing to rescue it.

When all three Esur of a pack are together they exhibit a form of teleportation, able to slip in and out of the Spirit world from one moment to the next. This ability will only take them short distances, although the whole pack can slip together and jump up to 30 Legats at once. They will use the later ability to flee from combat should they be seriously wounded. When a pack attacks they slip in and out of visibility, vanishing before a blade hits them only to reappear an instant later snapping at your heels. This ability is reflected in the stats given above. An Esur somehow separated from the rest of it's pack cannot enter the Spirit world and has -6A/-6D.

Esur do not appear to be trainable, but they can still be calmed by a Beastmaster. Occasional stories tell of a triple of Esur accompanying a Passing Hound